At the close of Ender's Game, Ender Wiggin knows that he cannot live on Earth. He has become far more than just a boy who won a game: He is the Savior of Earth, a hero, a military genius whose allegiance is sought by every nation of the newly shattered Earth Hegemony.
He is offered a choice of living as a pawn - or he can join the colony ships and go out to settle one of the new worlds won in the war.
Ender chooses the stars. With his sister, Valentine, they take passage aboard a fast ship to Colony One. The voyage will take two subjective years, while forty years pass on Earth and at their destination... and when Ender arrives, he will become governor of the new world. Meanwhile, he is under command of the ship's captain: a man with ambitions, a man who thinks its unthinkable that he would be ruled by a twelve-year-old boy. Admiral Morgan doesn't understand what Ender Wiggin is. But he will.
"Threads from all the other books in the series flow through this narrative, which fills gaps, fleshes out familiar characterizations, and introduces well-limned new ones. Ender's angst, combined with his handling of the intrigue swirling around him, ensures the depth for which the series is famous." - Booklist